| Title: | Tron | |
| Artist: | Peter McKee | |
| Studio: | Disney | |
| Price (inc. VAT): | £111.54 | |
| Media: | Giclée On Paper | |
| Size: | 13" x 19" | |
| Available: | Yes | |
| Frame: | 2 - £91.91 (inc. VAT) | |
| Edition: | 125 | |
| Description: | ||
Limited Edition Giclee on Paper Printed on acid-free archival paper 125 piece hand-numbered edition Comes with Certificate of Authenticity Available framed Measurements: 13 inches by 19 inches TRON (1982) When Flynn hacks the mainframe of his ex-employer to prove his work was stolen by another executive, he finds himself on a much bigger adventure. Beamed inside by a power-hungry master control program, he joins computer gladiators on a deadly game grid, complete with high-velocity "light cycles" and Tron, a specialized security program. Together, they fight the ultimate battle with the MCP to decide the fate of both the electronic world and the real world! The inspiration for Tron occurred in 1976 when Steven Lisberger, then an animator of drawings with his own studio, looked at a sample reel from a computer firm called MAGI and saw Pong for the first time. He was immediately fascinated by video games and wanted to do a film incorporating them. According to Lisberger, "I realized that there were these techniques that would be very suitable for bringing video games and computer visuals to the screen. And that was the moment that the whole concept flashed across my mind". "Everybody was doing backlit animation in the 70s, you know. It was that disco look. And we thought, what if we had this character that was a neon line, and that was our Tron warrior - Tron for electronic. And what happened was, I saw Pong, and I said, well, that's the arena for him. And at the same time I was interested in the early phases of computer generated animation, which I got into at MIT in Boston, and when I got into that I met a bunch of programmers who were into all that. And they really inspired me, by how much they believed in this new realm." He was frustrated by the clique-ish nature of computers and video games and wanted to create a film that would open this world up to everyone. Lisberger and his business partner Donald Kushner moved to the West Coast in 1977 and set up an animation studio to develop Tron. They borrowed against the anticipated profits of their 90-minute animated television special Animalympics to develop storyboards for Tron with the notion of making an animated film. | ||
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